Hi. My name's Glenn. I make video games.
    An experienced developer that has worked successfully in the Games Development and Virtual Production industries. An avid learner with a strong attention to detail and a drive to deliver.
Most recently I have been leading teams to create AAA games across Steam, XBox, and Playstation 5, and completed a postgraduate course in Agile Leadership and Management.
Role | Title |
---|---|
Inventor | Efficient graphical processing in 360-degree spherical space, Part 1: Rendering |
Inventor | Efficient graphical processing in 360-degree spherical space, Part 2: Bloom |
AAA Co-development studio
Leading a team of 5 engineers on Undisputed
Working on a AAA project in a proprietary game engine
Implementing DirectX 12 and Vulkan graphics API into a proprietary game engine
August 2023 - Present
June 2022 - August 2023
A new start-up company, focusing on Virtual Production tools in Unreal Engine
Helped research, design, and implement an Unreal Engine livestreaming plugin which has since attained 30,000+ active users, with cinematic camera and 360 degree rendering functionality
Co-Inventor of 2 patents
UE4, UE5, DirectX 11/12, C++, C#, WPF, Amazon AWS, RTMP
April 2020 - May 2022
Working for various clients
Programming in various areas and languages to fulfill the requirements of the client
Unity3D, UE4, Godot, C++, C#, GDScript, SVN, Git, Plastic SCM
February 2019 - March 2020
A new start-up company, focusing on VR games
All tasks related to ensuring the success of the project, such as planning the direction and design of the game, managing the team, and carrying out my own programming tasks
C#, Unity3D, Git, Plastic SCM
November 2018 - February 2019
Working for various clients
Programming in various areas and languages to fulfill the requirements of the client
Unity3D, UE4, Godot, C++, C#, GDScript, SVN, Git, Plastic SCM
May 2018 - November 2018
Working on an un-announced AAA+ console title
A range of programming disciplines including: Gameplay, Physics, UI, Audio
C++, C#, Unity3D, UE4, Perforce, TFS, VBA.Net, JSON
May 2016 - August 2017